Tooling
I have a keen interest in tools programming, I particularly enjoy helping to make efficient and high quality workflows to better enable others to do their work. I always look forward to the next challenge presented.
Rendering
Understanding and learning the techniques behind games rendering has fascinated me since I started writing my first engine. When I look at modern games and their visual quality, I look forward to opportunities to continue learning about this deep and interesting subject.
Animation
Immersive worlds and the techniques involved in creating them is something I am also passionate about, creating stable and scalable animation solutions has been one of my key focuses in ensuring that characters can truly be brought to life.
Portfolio Highlight: ReNoder
As part of my course at the game assembly we are tasked with creating a specialisation project towards the end of our second year. For my piece I decided to create a Node-based tooling framework extension to ImGui. You can read more about it here.
The below links will take you to some tools that I have created using this framework extension:
Group Projects
Personal Projects
The below projects are a selection of the pieces of work that I have completed either in my own time to support the group projects or as tools that I’ve used for my own personal work.